![]() Weights (often called "skinning") allow individual vertices in a mesh to be attached to different bones. It provides a detailed view of all the timelines that make up an animation and allows fine adjustments to be made to the animation's timing.Ĭonstraints can be defined to animate using inverse kinematics (IK) and the Pose tool uses multi-bone IK to quickly pose a skeleton. The dopesheet is at the heart of animating. Bend and deform images with mesh skinning/weights, adjust timing with the dopesheet, visualize motion with ghosting, pose your characters with inverse kinematics, create pseudo 3D effects, and much more. Spine provides numerous tools to shape and refine your 2D animations. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.Īnimating is an iterative process. Spine is an animation tool that focuses specifically on 2D animation for games. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. We believe creating great 2D animation requires not only powerful software, but a powerful workflow.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |